Monday 2 July 2012

Colour Animation Pass

Here's the third pass on the animation - I think it's turned out pretty well:


It took a damned long time of course to get through all of it, but then again I think most animations in the game will be much, much shorter. The majority of the interactions with the environment need only be a few frames each - such as picking up an item, or opening a door and such. The main bulk will be the walking cycles I imagine, and other movement-related animations as I'd like to at least try to go for some fluidity in the way that the character moves. But even those will be peanuts compared to a long, cycling animation with this many states!

Now to composit this into a new 3D scene...

No comments:

Post a Comment